Inspirational and innovative. Awesome job, concept, and ideas. 5/5, 10/10.
Absolutely awesome! ^_^
Amazing job, man. Everything was awesome. But how do you beat the first level? x_x It would appear that I'm worse than a noob. I'd appreciate a PM with some guidance XD Nice job, though. Awesome game ^_^
the answer is : dissipator...
I love Lost.
Awesome job man. You really did a great job on the pictures. The whole time I was just like "Woaaah. It looks like it's really part of the show." The way you put the station logo in, it just looked so smooth and in place.
Also, the story makes perfect sense. For all of the people who finish it and are confused, thinking it's just random, it does make sense. Read the journals.
I think the best part of this game was how the story was held together. It was a very interesting twist. Once I had figured it out, I was just like "Wow.. That's crazy." I really liked the detail you put into it. One of my only complaints is that 'write' is spelled incorrectly in one of the journals.
One more thing. A question for the author:
Did the backgammon set intentionally have reference to the numbers? If so, could you explain to me the entire reference?
a lot of the interior pictures were simply googled. most of the numbers are coincidence, which makes it that much more important. I loved being surprised by them. When u first come out of the pipes, there's a pipe with 42 scratched into it. it's awesome. most of the time the show has numbers in there just as reference to the mystical properties they hold. there's a 16 on the air plane as well. I'm so glad u understood and loved it. I was really excited about the LOST fans looking at this. I'm excited to make another one.
The point of the game seems to be to kill a baby dragon, which is the third monster you come in contact with in the game. The dragon has about eight times as much health as you do and kills you in a few hits. The only way to defeat him and complete your first quest is to go back to the first few monsters and kill them over and over to get stronger. I had to kill approximately 75 rock golems, and still it was a close fight. After killing the said 75 golems, I had aquired over 2000 gold and 75 strength levels, along with 150 magic levels (which seem to be of no use, as magic is not usable against the dragon). However, for defeating the dragon, I only earned 50 gold, 6 strength levels, and 12 magic levels, therefore the rewards seem highly imbalanced.
I understand that the game is not completed yet, so more quest and monsters are to be expected. Though, I do advise to do a little more balancing in the future. You don't want the third thing you come in contact with to be outrageously strong like that, especially if it means you have to go back and kill something over and over for a half an hour. Adding more quests and things to do should make this process a lot better, as the player will then be able to turn to other activities to strengthen himself in preparation for fighting the dragon.
Other than the balance issues, the battle system was highly repetitive, being as simply turn-based as possible and only allowing for two fighting options. I suppose new attacks and spells can be added in the future, though, and that would make things a bit less boring. Overall, it was far too unoriginal, and reminded me much of that angering, repetitive, plain, and uninovative "online game" AdventureQuest.
Putting all poorly designed stuff aside, the graphics were very pleasant. They were smooth and nothing seemed to be too out of place. Very nice job on those.
In conclusion, I think you have a fairly decent game that shows a little bit of potential. If you work on it and add a large amount of content, it'd be great. Good luck updating it, and send me a message if you'd like me to test future versions.
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